However objects named lakes can be placed which can be scaled to fit in certain areas of the map you are creating.
Water levels can either be set to a height, this is called Ocean Water. Makes hills look like pre-landslide, makes hills slightly bumpy. Makes hills jagged and in a random pattern slash form.
The terrain is set to a certain height, this flattens it at a very specific height. Turns a hill into a smooth 30 degree ramp which is flat. Sets terrain no matter what height to an equal flat level. Raise / Lower is different to the bump tool, raising is much more exagerated compared to it, this will make vertical edges. Raises / Lowers terrain at a slow rate, edges are smoothish so forming isn't too dramatic. Roads can be drawn onto the maps, these come in helpful for AI pathing as AI which are in vehicles often follow this pathway (if not linked to a Control Zone). It varies from pine trees, to rocks and shrubs. Textures paint the ground, they vary from grass to sand etc. The previous tools read are listed below: ToolsWith the terrain tools you can use tools such as the Texture Tool, Painted Vegetation, Road Tool, Bump, Raise / Lower, Flatten, Ramp, Set to Height, Smooth, Noise, Erosion, Water and Hole tools. If detected by any enemy AI the game will immediately end. Sets a countdown for your map, when countdown finishes game ends (in seconds // min: 10 seconds / max: 1 hour). Solo / Co-opOptions for Solo / Co-op gameplay modifiers are listed below:Ĭhange the gravity of your map (1: Normal G / 100: Zero G).Īll human AI is highlighted (basically wallhack).Īll animal AI is highlighted (basically animal wallhack).